The number of bombs you plant is determined by how many times you press the button and how many bombs you are allowed to carry. Once locked on, pressing the attack button again will launch a series of bombs and plant them on the enemy.
When you press down and hold the attack button, a targeting arc will extend and lock on to whatever enemy happens to be in range. Your first and most basic attack is the standard lock-on bomb. To negotiate with these enemies, you have a number of options available to you. For example, while the first few sets of enemies are mindless drones who simply veer around the stage, lobbing shots in your general direction, later enemies deliberately swarm around you, mindful of your positioning, and attack with bombs, guns, and swords. Throughout a well-balanced series of levels, you must navigate Jutah through hostile territory, bombing the bejesus out of the opposition, who vary in complexity and challenge. The storyline is little more than a catalyst for you to embark on one of the coolest games to arrive on the PlayStation in some time.Īmazingly, the premise is simpler than the storyline. In Silent Bomber, you assume the role of Jutah (pronounced Utah) Fate, a nondescript man who must save the world from. Silent Bomber, simply put, is one of the most visceral, fast-paced, playable PlayStation games to arrive in the fading days of the 32-bit system.
What happens when you take Metal Gear Solid, Bomberman, Trap Gunner, and Soukyugurentai and lock them in a room with a bottle of wine and three loaves of bread? In about nine months you get Silent Bomber, an unnaturally kick-ass action game from the unlikeliest of sources - Bandai, a company better known for churning out Gundam game after Gundam game.